![]() Does this sound like the unit represented by the “M18” in the game right now? Sure does. It was roughly the same weight and size as the M10, but had much more armor - double the armor of the M10 in some places. 50 cal MG, and the same 90mm gun used by the Pershing. The Jackson had an open top, an optional. ![]() 50 cal machine guns, though the M10 lacks this option in-game.Ī much better choice would’ve been to ditch the M18 and instead add the M36 Jackson, yet another American tank destroyer similar to both the M10 and M18. The only thing Relic got right was the M18’s superior cannon. To make this possible, it had far less armor. It’s like an American version of the Hetzer, particularly since it can cloak and gains first-strike damage bonuses when firing out of cloak.īut historically, the M18 was much lighter and faster than the M10. In the current game, the Hellcat has more armor, a better cannon and slower speed than the M10. This simple concept of translating real-life units into the game goes by the wayside with the M18. Relic has largely preserved the basic historical strength of the tanks and vehicles in COH for example, the M4 Sherman is less powerful than the M26 Pershing in terms of armor, cannon damage and penetration. My reporter sense started tingling when Relic let it be known that the M10 Wolverine would be replaced by the M18 Hellcat (optionally) in Tales of Valor. Does this look lighter, less-armored and faster than the M10?
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